| SIZ | Height & Weight (men) | Height & Weight (women) |
|---|---|---|
| 08 | 4', 90 lbs. | 4', 85 lbs. |
| 10 | 4' 5", 120 lbs. | 4' 5", 95 lbs. |
| 12 | 5' 3", 150 lbs. | 5' 3", 110 lbs. |
| 14 | 5' 7", 190 lbs. | 5' 7", 140 lbs. |
| 16 | 5' 11", 240 lbs. | 5' 11", 175 lbs. |
| 18 | 6' 5", 290 lbs. | 6' 5", 230 lbs. |
| APP | Intuitive Equivalent |
|---|---|
| 06 | Foul |
| 08 | Not ugly, but... |
| 10 | Average |
| 12 | Beautiful, at first glance |
| 14 | Beautiful at second glance, too. |
| 16 | Supermodel, first thing in morning |
| 18 | Supermodel, on runway |
| EDU | Equivalent Degree |
|---|---|
| 06 | Elementary School |
| 09 | Junior High |
| 12 | High School |
| 16 | Bachelors |
| 18 | Masters |
| 20 | Doctorate |
| 21 | M.D. or Post-Doc |
| SIZ + STR | Damage Bonus |
|---|---|
| 02 to 12 | -4 |
| 13 to 16 | -2 |
| 17 to 24 | None |
| 25 to 32 | +2 |
| 33 to 40 | +4 |
Note: The character sheets have three speaking-related skills, Fast Talk, Persuade, and Bargain. Cross out all three of these skills and add a single skill named Talk. Talk has a base chance of 15%.
You can spend the 325 skill points in any way that you please, with two exceptions:
A skill level represents the percentage of the field that your character has mastered. If your level in a given field is 35% or higher, I assume that you have a basic understanding of the field, or have achieved proficiency over basic activities. Hence, if you have a 35% or higher in a skill, you will automatically succeed in performing actions that I deem "Easy". For all other situations, roll 1D100 and compare to your level in the skill. If you roll your skill level or under, you succeed. If you roll over your skill level, you fail. Also, I may ask you for the degree of your success or failure. If I do, I am only interested in the number of deciles (rounding up). So if your skill level is 55% and you roll a 41, then you succeed. by two deciles. If you roll an 88, on the other hand, then you fail by 4 deciles.
One last note: Cthulhu Mythos is always hard, and combat situations are never easy. (The combat rules are somewhat more complicated, and covered in the Combat section.)